Brain Clutter

November 4, 2007

WoW Shadow Priest // Ultimate PvP gear at level 70! (Version 2)

Filed under: gaming, MMORPG, shadow priest, the burning crusade, World of Warcraft — brainclutter @ 5:00 pm



Back by popular demand, here’s version 2 of the Ultimate PvP Gear Guide for Shadow Priests (World of Warcraft). As with version 1, this guide showcases only the best armour, weapons, and accessories that can be gained solely through PvP (ie. purchased with honour and battleground/arena marks). PvE drops need not apply! 😉

This set aims to provide:

  • The highest possible + spell damage
  • The highest possible stamina and intelligence
  • Good resilience

Now, on to the good stuff!


Buying this full set will cost you:

  • Arena (13,525)
  • Honour (158,312)
  • Alterac Valley (60)
  • Arathi Basin (60)
  • Eye of the Storm (50)
  • Warsong Gulch (20)

Stat/Effect Summary (before enchantments)

  • Stamina – 674
  • Intellect – 334
  • + Spell Damage – 812
  • + Healing – 804
  • + Resilience – 416
  • Other – 32 spell critical, +3% spell crit damage, 17 hit, 14 penetration, 6 mp5, -3 seconds Psychic Scream cooldown, -2 seconds Weakened Soul effect
  • Trinket 1 – Medallion (use): dispel Fear/Stun/Poly/MC
  • Trinket 2 – Battlemaster (use): instant HP buff 1750 (15 seconds)

Gear Links:

Weapon – Vengeful Gladiator’s Gavel (3,150 arena)
Offhand – Vengeful Gladiator’s Endgame (1,125 arena)
Wand – Vengeful Gladiator’s Touch of Defeat (1,000 arena)

Boots – Vindicator’s Dreadweave Stalkers (17,850 honour, 40 eye of the storm)
Chest – Vengeful Gladiator’s Satin Robe (1,875 arena)
Gloves – Vengeful Gladiator’s Satin Gloves (1,125 arena)
Head – Vengeful Gladiator’s Satin Hood (1,875 arena)
Legs – Vengeful Gladiator’s Satin Leggings (1,875 arena)
Shoulders – Vengeful Gladiator’s Satin Mantle (1,500 arena)

Back – Sergeant’s Heavy Cape (9,435 honour, 20 arathi basin)
Belt – Vindicator’s Dreadweave Belt (17,850 honour, 40 arathi basin)
Bracer – Vindicator’s Dreadweave Cuffs (11,794 honour, 20 warsong gulch)
Neck – Vindicator’s Pendant of Dominance (15,300 honour, 10 eye of the storm)
Ring – Vindicator’s Band of Dominance (15,300 honour, 10 alterac valley)
Ring – Vindicator’s Band of Salvation (15,300 honour, 10 alterac valley)
Trinket – Medallion of the Horde/Alliance (16,983 honour)
Trinket – Battlemaster’s Audacity (30,000 honour, 40 alterac valley)

Gem Links:

Meta (x1) – Chaotic Skyfire Diamond (crafted)
Red (x3) – Glowing Shadowsong Amethyst (crafted)
Orange (x1) – Potent Ornate Topaz (8,500 honour)
Orange (x3) – Potent Pyrestone (crafted)

There you have it! Please leave your questions or feedback in a comment below!


Here’s a list of all my other Shadow Priest articles:


August 9, 2007 – A social networking MMORPG

Filed under: gaming, MMORPG, social networking, World of Warcraft — brainclutter @ 11:50 am is a free, fun, web-based MMORPG with elements of social networking; think World of Warcraft mixed with Web 2.0.

I don’t know whether to call it a game or a social network because elements of both worlds are seamlessly integrated in this addicting new service. Your goal is to raise up a new character (avatar) from level 1 throughout the ranks by challenging other players and in-game monsters, while completing various quests from your taskmaster. In a sense it’s your traditional RPG but presented on the web through an engaging user interface and there are many ways to network with friends and declare war on enemies. Combat is determined by mathematics, based on your current weapon(s), armour, scrolls, skills, stats, abilities, etc. The ultimate goal similar to all MMORPGs: get to the highest level with the best equipment.

The game is very addictive if you’re a fan of RPGs, which might be a problem because they’re currently having server issues and intermittent downtimes. If you’re like me, you’ll be itching to log in and check on your duel status!

The game is very friendly to the casual player, reminiscent of the old play-by-email games like X-Com or Risk. You can log in, check your current status, spend any gained points, upgrade your equipment, challenge a bunch of people, start a quest, and logout again in mere minutes. Then you check back every hour or so to see how you’re doing. For the twitchy gamer, you might find the pace a bit slow because your progress is dictated by your duels and it may take some time for people to accept your challenges. If no-one is fighting you, there’s not much your character can do but sit there and wait.

This is an excellent time to read the user guide or contribute on the forums!

I do wonder how they plan to monetize their service [UPDATE below]. After only two days and a couple server upgrades/additions, they’re still experiencing game lag. They have nearly 50,000 people signed up right now with no signs of slowing down. I can imagine this will be pretty costly to keep going if they expand at their current rate…

Anyway, I only have couple hours experience on Duels and I’ve definitely made a few mistakes here and there, but I’ll rate this game a 4/5 for the fun factor and casual friendliness!

My only suggestions would be to redesign the user interface to not be so graphically intensive, as that is most definitely contributing to the server issues. Also, the Battle list showing all available opponents within your level range could use a bit of a redesign to allow for advanced searching and sorting (ie. show only monsters, show only level X opponents, show only path of the Y opponents, etc.). Finally, I wish it would save certain preferences with cookies or within your profile (e.g. always hide offline members when in the Battle screen, always default to text combat summaries rather than animated combat, etc.).

Animated battle screen!

UPDATE: has three account types. The first is free, and the other two are noble ($9.95 monthly) and patron ($25.00 annually) memberships. The free account gives you the very basics, which signing up for one of the other two accounts grants you additional inventory space, stipend gold per month, free backpacks, special badges/markers for your character, etc. They also sell Noblestones for real life cash, which can be used as in game currency to buy things like gold, extra backpacks, scrolls, character respecs, etc.

July 17, 2007

Shadow Priest – Best damage gear for PvP or PvE…

Filed under: gaming, MMORPG, shadow priest, the burning crusade, World of Warcraft — brainclutter @ 9:49 am

This is a listing of items that will best-suit your shadow priest in both PvP and Pve. The main factor these items are judged by is how much + spell/shadow damage they will give your character. My older posts about shadow priests can be found here:

Let’s cut to the chase; here is the BEST set of gear you can get for spell damage as a shadow priest!

Google Spreadsheet (listing all items ranked by spell/shadow damage rating as well as my recommended combination)


Screenshot (showing my recommended set with the best damage gear)

Best Shadow Priest Damage Gear

You can use the Google spreadsheet to make your own set by copying and pasting items from the left tables into the conversion table on the right. The screenshot shows my recommendations for the top damage gear your priest can get. This table does NOT account for enchantments, gems, or imbuements. The listed stats are the base stats I got from WoWhead and Thottbot between July 10 – July 17, 2007 and I’m sure they’ll become outdated within a patch or two, or perhaps another expansion in the future.

Some of these items are extremely hard to get, but they are the best of the best! I will link to the top three to four items in each slot by category (PvP, Drop, Vendor, Crafted) where applicable. I have also tried to provide the most accurate cost, reputation, and drop rate information possible.

Main Hand













Finger 1

Finger 2

Trinket 1

Trinket 2

There you have it! These are some of the top ranked items in Warcraft, ranked by spell/shadow damage. I hope this helps you decide which items to get for YOUR set! Please leave your questions and comments below! =)

April 13, 2007

WoW account sold… and the band played on.

Filed under: personal, World of Warcraft — brainclutter @ 3:59 pm

Well, just like I did with DAOC when it was time to move on, I sold my WoW account.

The reason(s)? Mainly, I wasn’t interested in the PvE endgame content of raid-raid-and-more-raid. I could have focued primarily on PvP; however, the two hours I spent in a 2 vs. 2 practice arena queue really killed that desire. Battleground queues were a bit shorter but sitting around on my hands while I waited for the “Would you like to join XYZ battleground” message box wasn’t going to be the most efficient use of my time either.

I was a huge fan of the 8-week interval between when they announced TBC and when it actually launched because PvP was a huge part of the game. Unfortunately for me, my main wasn’t level 60 yet, so I couldn’t participate at that level. Instead, I twinked out my rogue to run around Arathi and Warsong with. Queues were 5 minutes at most during those “good old days” and I really can’t foresee them happening again until Blizzard announces their next expansion with an additional 10-level cap increase and plenty of gear to nullify the hours spent getting the previous Tier-X goodies.

Even though I played on a PvP server, the dominant population attitude leaned heavily towards the PvE elements of the game. Bummer for me, unless I wanted to run around ganking XPers in world PvP. That’s not my cup of tea, so I left.

I guess I’ll be giving Warhammer Online a chance when it comes out but I’m not holding my breath. On paper it sounds amazing, but so have many other games released before and since WoW, and nothing has really captured my interest for long. All I can hope for is that Mythic Entertainment, under the new guidance and benefiting from the vast resources of EA will make a game that appeals to me: the casual PvP-gamer.

The nice thing about selling my WoW account is that it funded Guitar Hero I & II and God of War I & II for my recently neglected PS2! Plus I had some extra cash to take the missus out for all the hours I’d spent grinding my way to 70 in WoW. 😛

March 7, 2007

Top spell damage gear for Shadow Priests

Filed under: gaming, MMORPG, shadow priest, the burning crusade, World of Warcraft — brainclutter @ 10:19 am

My two previous articles listed the best gear you could obtain solely through PvP (at 60 and at 70 with the burning crusade). Unfortunately, Blizzard made the BEST gear available mainly from PvE and crafting, so to really amp up your spell damage and other stats you’ll need to grind in PvE… for a long time.

My other posts about shadow priests can be found here:

The gear listed below is probably unattainable for most people but it gives you something to shoot for. Even if you only manage to get some of this equipment, chances are it will really boost your overall performance. Every item in the list is the TOP spell damage item your Shadow Priest can use, which in some cases sacrifices other important bonuses such as stats, + spell hit, + crit, + spell penetration, etc. You could probably create a more balanced suit by mixing and matching items from this list with items of your own choosing and chances are, they’d be easier to get… For example, look at this setup (Paradox’s profile of EU WoW @ the Armory), which isn’t too far off my “best” set shown below.

The table:

item table

The links:

Main Hand >> Gladiator’s Spellblade
Wand >> Wand of Qiraji Nobility
Offhand >> Khadgar’s Knapsack

Head >> Collar of Cho’gall
Shoulders >> Mantle of the Mind Flayer
Chest >> Will of Edward the Odd
Hands >> Handguards of the Avatar
Legs >> Battlecast Pants
Feet >> Boots of Blasphemy

Back >> Ancient Spellcloak of the Highborne
Finger >> Cobalt Ring of Tyrigosa
Finger >> Seer’s Signet
Neck >> Manasurge Pendant
Trinket >> Eye of Magtheridon
Trinket >> Icon of the Silver Crescent
Waist >> Girdle of Ruination
Wrist >> Bands of Nefarious Deeds

The breakdown:

Stamina – 302
Intellect – 261
Spirit – 22

Spell Damage – 821
Healing – 791
Spell Critical – 82

Resilience – 16
Spell Penetration – 20
Spell Hit – 15
Spell Damage bonus (when resisted) – 170 for 10 seconds
Spell Damage / Healing bonus (use) – 153 for 20 seconds

It would appear the the base stamina and intellect from this set are moderately weak so I’d suggest enchanting bonuses into your armour for these stats. I’d also enchant the Spellblade for an additional +30 spell damage. And again, I suggest mixing and matching because in many cases, these items give up great utility just to have the top spell damage ratings.

February 21, 2007

Shadow Priest 5-Man Viability in TBC

Filed under: gaming, shadow priest, the burning crusade, World of Warcraft — brainclutter @ 4:14 pm

My other posts about shadow priests can be found here:

I have been shadow-spec since I started my Undead priest, Snafzg, because it really fit into my solo-questing playstyle. In Azeroth, I rarely joined instance groups with the exception of Scarlet Monestary to upgrade my gear, bank some cash, and take advantage of accumulated rested XP. For some reason, I just couldn’t find many efficient pick-up groups and found a better time to XP ratio by keeping to myself.

Then the Burning Crusade expansion came out and I really liked the 5-man instance implementation and the quality of party-members increased as well. Horde priests are pretty rare on my server, so I’ve also noticed an increase in group invites. I tried a few groups out of shadow-form as the main healer and found things to be quite manageable in a balanced group (warrior/feral druid, mage, main healer (me), and two other hybrids). Sure it was my primary job to keep people healed up, but certain situations allowed me to go into DPS mode with vampiric embrace + vampiric touch up. Easy pulls mean you can employ the “the best defense is a good offense” strategy. I would stay out of shadow-form just to make sure I could easily drop a flash/greater heal when needed, but I’d say I had a 50/50 DPS to healing ratio.

A friend suggested that I go holy/disc spec because I was in so many instances and it would really increase my efficiency and desirability. Respecs are cheap enough so I took the plunge. My goal was to get Surge of Light in holy with the rest in disc because I wanted some sembelance of solo-viability. Unsurprisingly, my solo efficiency dropped… by a lot… but it would all be worth it if I could own up the 5-man instances. I got my chance to test things out as a “pure” healer and I have to say, “Yawn!” The mana-inefficiency of offensive holy spells prevented me from participating heavily in the DPS category, which meant I was relegated to buffing and healing if I wanted to keep my blue bar in the workable zone. But in TBC, they seem to have nerfed the different heals scalability and efficiency levels. For example, in the past with enough + healing, chain casting “rank 2 Heal” would be more efficient than less frequent greater heals (or so I’ve heard from my holy friends). I found that, at level 63, casting anything but my highest rank Greater Heal was very mana/cast-time inefficient. Maybe it’s better for priests with better +healing than my +540 (in healing suit). For me is was very boring. I had to rely on trinkets, other “use” items, or talents to do anything worthwhile.

I lasted one full level before respeccing back to 41 shadow. A different friend of mine thinks that shadow-priests in a 5-man instances are “a waste of space” but I heavily disagree. I can’t argue that a shadow-priest can be as helpful to a group if their main role is healing, but in an assistive role, they can definitely hold their own. We definitely have group utility if you put a heal-specced druid/shaman/paladin/priest as the main healer.

What utility do we bring?

  • Stamina buff
  • Instant shields
  • HP regen with VE2 (insufficient as main heal source but is a great heal over time effect)
  • Mana regen with VT
  • Damage over time with SW: Pain
  • Second resurrector if main healer wipes
  • Extremely mana efficient DPS (mind flays with sufficient +damage aren’t to be trifled with)
  • Instant AE Fear (though not always advisable)
  • Dispel and Abolish poison
  • Shackle (undead crowd control)
  • Chance for stun with black-out / good mana regen with spirit tap (if we land deathblow)
  • Relatively low threat since most of our damage or heals are over time rather than burst

What do we lack in comparison?

  • Big burst damage
  • Efficient crowd control (aside from ae fear and shackle)
  • Big heals
  • Healing ourselves in combat

In a standard group archetype of Prot Warrior, Holy Priest, Ice Mage, I think we’re definitely a good option to fill in one of the remaining two spots.

Good shadow-strategy in 5-man instances:

  • VE
  • VT
  • Flay
  • Re-VT if necessary
  • Keep flaying until dead

Remember to Fade periodically or when necessary and if you find you’re drawing too much aggro, you can always put points into the shadow threat reduction talent. If you want to continue in shadow-form during level 70 raids, it’s definitely a good idea to invest in the threat-reduction talents. Some shadow-priests report their flays landing for roughly 500 per tick and Mindblasts for 3000+.

What are your thoughts?

February 6, 2007

WoW Shadow Priest // Ultimate PvP gear (70)!

Filed under: gaming, MMORPG, shadow priest, the burning crusade, World of Warcraft — brainclutter @ 11:57 am

This article is old… SEE THE LATEST VERSION HERE!

My other posts about shadow priests can be found here:

This is a new listing of “ultimate PvP” gear for level 70 Shadow-Priests that can be gained SOLELY through PvP (ie. bought with honour and battleground/arena marks). Additionally, I’ve included a list of gems to place into your socketed gear. This set aims to provide a high:

  • +spell damage rating (+healing is also respectable in case of emergencies)
  • +resilience rating (less chance of getting critted)
  • +spell crit rating
  • +stamina and +int (ignores spirit since it’s a PvP build and you won’t have time to regen in battle)

Achieving a higher stat-sum is possible through raiding or rep-grinding, but that’s not the focus of this template. This is pretty much the best of the best you can get from slaughtering player-controlled enemies rather than fancy shmancy dragons or 1000 demonic underlings!

The Chart!

Stat/Effect Summary!

  • Stamina – 496
  • Intellect – 217
  • Spirit – 0
  • + Spell Damage – 540
  • + Healing – 493
  • + Resilience – 348
  • + Spell Crit – 65
  • Psychic Scream: duration increated by 1 second
  • Weakened Soul (effect of PW:S): duration reduced by 2 seconds
  • Spell Reflect: 1%
  • Medallion (use): dispel Fear/Stun/Poly
  • Talisman (use): instant heal 877-969 *self

The Links! (…some are Horde-specific but Alliance has equivalents)

I hope this helps! If you can find anything that fits better, please leave a comment!

January 8, 2007

WoW Shadow Priest // Ultimate PvP gear (60)!

Filed under: gaming, MMO, MMORPG, shadow priest, World of Warcraft — brainclutter @ 2:16 pm

My other posts about shadow priests can be found here:

Here’s a quick table of the ultimate PvP-set for level 60 shadow-priests gained solely through PvP itself!


You can make a better setup if by getting all T3 or a mix of T3/PvP gear, however, if you hate raiding like I hate raiding, you might be interested in alternative gear bought from PvP vendors. Iit will take you a while to nab the full set but you’ll get it a lot quicker than a T3 set, I guarantee! You need roughly 160,000 honour and over 300 tokens (the tokens come much easier than the honour – buy the speedy mounts/tabards/etc. with extras) but this gear will make you a PvP force to be reckoned with. It should only take a few weeks of casual play (make sure you hit up your BG-holiday weekends for extra honour).

Let it be known this is for level 60 shadow-priests only. You could make a better set for holy/disc priests using a different mainhand and offhand as well as a few different accessories, but most of the gear is still the same. Also, I’m using the Horde versions of the items because, well, I’m a baby-eating Undead! Alliance has equivalent gear under different names/links.

One final tip, I suggest stopping XP at level 59 to take advantage of being top dog in AB/WSG. Chances are, your enemies will have roughly the same sort of gear you do and you won’t get completely decimated in 1v1 battles like you will in weaker gear at 60 vs. twinks. Enjoy!






January 4, 2007

MMO Guildsites // 3 Awesome Updates

Hola, you might have read my earlier review of the new MMORPG guild website hosting service, MMO Guildsites here:

Well, in the past few weeks they’ve made 3 awesome updates that just amped-up the service:

  1. Community page added (
  2. Image upload policy change (
  3. Google AdSense side-block (

Firstly, the new Community page, is an excellent social, value-added element to their main website.  This is the page you go to if you want to see what guilds are currently signed up with MMO Guildsites.  It only displays “paid” accounts — trial sites are still hidden.  You can sort guilds by name, date created, and game (WoW, EQ, etc.).  You can also search by keyword.  As an extra feature, you can also click the “members” tab and it will list the profiles of all “players” from all guilds.  You can sort members by name and date added as well as search by keyword.

Community page screenshot

At the time of review, MMO Guildsites had 26 guilds and 644 members.

Secondly, they’ve updated their image policy.  The original policy only allowed users to upload a certain number of megabytes per month per payment plan (Standard – 100MB, Pro – 250MB, Premier – 500MB).  Their new policy elimintates the monthly cap and introduces a TOTAL cap for your guild site:

  • Standard – 1000MB (1GB)
  • Pro – 2000MB (2GB)
  • Premium – 5000MB (5GB)

These new caps should be more than sufficient for guilds of any size.  For instance, you can upload a total of ~10,000 x 100KB images in the Standard plan.  To augment this new image/gallery policy, they’ve also added a new sideblock feature that will display a random image from your guild’s gallery every 10 seconds (think: Ajax slideshow).

Image gallery sideblock

 A sideblock is a drag/drop feature you can place into your guild’s website to display information to site visitors.

Finally, they also added a Google AdSense sideblock feature as a direct result of a user feature-request.  The coolest part about this?  All revenue from the sideblock will go directly to the guild!  The settings allow users to enter their personal AdSense information and all income generated from usage skips MMO Guildsites and goes directly into the user’s pockets.  The site management makes it clear that guild members not be encouraged to click their own links because Google keeps a keen eye out for improper use of AdSense and will promptly ban exploiters.

Google AdSense sideblock

Depending on the amount of traffic your guild page sees, this sideblock could potentially supplement the monthly fee of hosting your site with MMO Guildsites – but don’t cheat… you’ll get caught!

What feature would I like to see next?  A Google Map API that displays all guild members as points on a world map.  It’s a bit fluffy, but I think it would add another “social” element to their site.

Oh, and again, if you want to read my original review of their site, click HERE!


December 21, 2006

Hosting an MMORPG guild website

MMO Guildsites banner

I HAVE AN UPDATED REVIEW OF 3 NEW FEATURES HERE! Please note that there has been a policy change for their billing system, which I cover in my newest review.

This is not a paid advertisement – it’s a “friend”ly promotion! 😉

A couple good friends of mine from finally put together their first major website — a service aimed to help host your MMORPG guild website. If you’re not interested in reading my review and would rather dive in to see for yourself, feel free to create a FREE trial or take their mini-tour.

On with the show…

As stated above, is a very easy way to build a website for your guild. You could compare it to in theory except that the former is taking a fresh, Web 2.0 approach to the idea, while the latter is still stuck in the 90’s. Don’t get me wrong, I’m not knocking Guildportal; I think they’ve helped tens of thousands of people make a home for their guild on the web but to be honest their technology is limited and their style is dated. You want to attract guild members right?! At their cores, both services share the same vision — Easy guild management and communication — except MMOGuildsites does it with style.


I’ll highlight some key features of MMOGuildsites in this review but you can view the entire list here.

  • Admin Panel (You get to sit in the big chair) – A very intuitive, simple, Ajax-enabled admin panel gives you full control of your guild’s website. You can create and assign ranks (linked to permission if you desire), modify your site’s layout (2-column, 3-column, fixed or liquid, etc.) with drag-and-drop functionality, maintain your billing options, and much more.
  • Theming (Pick up that paint brush and create… or trace) – So, you’ve got a great vision for how you want your site to look but you don’t know how to code HTML or CSS. No problem! They’ve built a fantastic visual themeing tool that makes customizing the look and feel of your site a breeze. Think: “paint by numbers.” You can save themes privately or publicly. To view a list of community-submitted themes, click here. Here’s one I created by using as an inspiration: Guild Wiki. If you just can’t find inspiration from within, you can actually take one of the public themes and modify it to suit your needs (kind of like tracing)!
  • Components (drag ’em and drop ’em) – Here’s a quick list of just SOME of the components you can drop into your guild’s website through the admin panel: Shout Box (real-time chat between all logged-in members), Forums (customize your own subforums for guild discussion), Guild Applications (potentials can apply for membership directly from your guild page — great for recruiting purposes), Events Calendar (plan raids, guild meetings, or simply let people know about upcoming birthdays), Image Galleries (guild members can upload images into their own personal gallery), and a DKP System (custom-made DKP system for raiding guilds – links with Allakhazam‘s item database).

Payment Options

MMOGuildsites has 4 subscriptions:

  1. FREE 7-day trial (a great way to “try before you buy”)
  2. $8.99/month (gallery upload of 100MB/month)
  3. $12.99/month (gallery upload of 200MB/month)
  4. $16.99/month (gallery upload of 500MB/month)

Aside from the upload limits, all plans are able to use the same set of components and features and when you actually think about it, the rates are pretty reasonable. Hosting a personal site with a commercial web host/server will cost you around $10.00/month alone and you’ll still need to do all the coding and database administration. Also, MMOGuildsites uses PayPal as their payment method. What’s stopping you from having each member of your guild deposit $1.00/month by PayPal to help offset the cost of site maintenance? Additionally, you could rotate who pays for the site on a monthly basis to keep things “fair.”


MMOGuildsites is a tool that will help you manage your guild and enhance communication between members. While the service is extremely new (launched in early December) there are already a number of guilds using it (Enmity, Avalorien, and Mayhem just to name a few). The service is targeted at guilds from any MMORPG (Everquest, World of Warcraft, Dark Age of Camelot, Guild Wars, etc.) and new features are being added all the time to compliment individual games. It puts web design into the hands of the non-programmers — though programmers will enjoy having powerful tools at their fingertips without actually having to lift a finger to “code” them.

But hey, don’t take my word for it; create a free trial and experience it for yourself.

Naked orcs unite!


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